Wednesday, 14 November 2012
Story in fighting games: Skullgirls~
SkullGirls in arcade fighting style game sold on the online Market place for the Xbox 360 and PS3 consoles, the game is created by Reverge Labs and duel published by Autumn Games and Konami.
The game had a large cult following during development, which probably helped by taking on part time staff from sites like deviantart to assistant in animations. Alex Ahad himself started designing Skullgirls on Deviantart back in 2006 where the first image of the SkullGirls can be seen.
The art of the game works very well for the story, having a very early western feel (think SteamBoat Willie) and very current generation Manga style. Creating a stunning visual while making it that anything goes, allowing for very loose rules to the universe, which helps creates very interesting fighting mechanics.
The fighting mechanics of the game are very different to that of most Beat'em up games, while those games focused more on recreating an existing fighting style, Skullgirls tries to create a fighting pattern that feels more unique and personal to the characters and their special abilities such as Peacock's ability to pull an arsenal of weapons out of Hammer space (Thin air) and Ms.fortunes ability to dissemble and reassemble herself.
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